The Gamification Report Blog

Espionage, Subterfuge, and Double Agents adult learning e-learning game design gamification instructional design Mar 11, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

The Navy SEALS have a saying, “If you ain’t cheating, you ain’t trying. (And if you get caught, shame on you.)” 

This week, we added ten new game mechanics to Sententia’s Game Mechanics...

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Territory Exploration and Learning: Fortnite and Learning Programs adult learning e-learning gamification instructional design motivation narrative Feb 12, 2019

by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer

I was in high school when Zork was available on the Commodore 64. My friends and I spent hours a day exploring the imaginary world with a notebook full of what we learned about the realm, the questions to ask, the instructions...

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In Search of Fun adult learning corporate training e-learning gamification instructional design motivation narrative Jan 28, 2019

by Monica Cornetti
CEO, Sententia Gamification

Is it possible to make dull, difficult, tedious, or challenging tasks just a little more fun? 

What if you could make your employee learning experiences interesting, challenging, and FUN -- perhaps more game-like?

The reality is… you enjoy...

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What Makes Your Learners Tick? (The Secret to Gamification Design) adult learning e-learning gamification instructional design motivation Jan 14, 2019

by Monica Cornetti
CEO, Sententia Gamification

Gamification is an effective tool to make training engaging and fun, because it uses the dynamics of games, such as collaboration, chance, and progress, to tap into learners’ intrinsic desires to master and complete tasks.

When done well, ...

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Lotteries as a Game Mechanic… Fun or Manipulation? (Part 1) adult learning behavioral science e-learning game design gamification instructional design motivation Dec 30, 2018

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

Recently I read some interesting research on the use of lotteries to change behaviors. While the results of these different programs are significant, people criticized the use of lotteries as manipulative, even when this game...

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What Makes Story So Powerful? (Part 1) gamification instructional design motivation narrative Nov 02, 2018

By Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

A few years ago, I was exploring petroglyphs and ancient dwelling sites in Kakadu National Park in Northern Territories, Australia. In my usual fashion, I didn’t follow a prescribed path, and I didn’t take the...

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A Quick Look and the Long History of Learning adult learning behavioral science instructional design Dec 29, 2017

Roughly 10,000 years ago, humans created formalized language. Before then, they certainly communicated, but with grunts and gestures. With language, people could share important concepts with each other, warn about dangers, entertain, and preserve the tribe’s history by telling stories to...

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